(Also known by: 'Gallefray', 'fao_')
Here is a list of projects I've been working on, in roughly
date order (You may also find more projects at the following links:
Please note that this isn't the complete
list. (It doesn't include many of my Assembly projects, and none of my kernels are in here).
] - A game made in <24 hours for Ludum Dare 33
] - A lisp written in glorious x64 AMD assembly, features a homerolled ELF64 header and stdlib (because I'm using the syscalls && !libc).
] - A nanopass compiler
built on input rewriting.
] - Convert S-Expressions to XML. Because XML is disgusting.
] - A lisp dialect aimed at consiceness (A small core is a priority), and lua compatibility. 'll' is the Welsh sound, an approximate pronunciation for it is "thlisp". Form an 'l' shape with your mouth and breathe out. Yes, it's a linguistics joke.
[2015-04-28][nn caphilo ligo
] - A constructed language designed for brevity and precision.
] - A single file that is a valid ELF32, PDF and ZIP.
] - A modular text editor in Love2D/lua. Fully
(Emacs level) programmable with lua (Warning: Crufty code).
] - A few header files for getting off the ground with SDL2's Rendering API (Warning: Old + Crufty code).
] - A C -> 16bit real-mode assembly compiler. Extremely simplistic. Outputs Intel-syntax assembly.
] - A 2D library I made in two days for DOS.
] - My entry for Ludum Dare 29 -- Made in 3~ days.
] - A small utility to check if a process is running at a set interval.
] - A simple rot13 translator that turns input into vogon poetry.
] - An 'infinite' space game. I didn't know enough to be able to finish it at the time, so it got abandoned.
] - A bunch of SDL helper libraries for games development.
[2013-10-19][James The Madman
] - A small irc bot hacked up in lua.
] - A simple raycasting test using C+Quacklang.
] - A weird visual demo for Ludum Dare 27. It was going to be a SHMUP, but I ran out of time.
] - A 2D platformer written for Ludum dare 26. Unfortunately there were too many bugs to get anything working, and so I didn't finish in time.
] - A 'not game'. Made for Mini Ludum Dare 37.
] - One of my first games with graphics. Made in two days for Ludum Dare 24.
[2012-06-17][The Winding Caves
] - One of my very first games, an Interactive Fiction written in Inform7. Made in two - three days for Mini Ludum Dare 35.
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